Evan Klein

Evan Klein

Creative technologist and software engineer, leading teams architecting the next generation of interactive experiences at Walt Disney Imagineering.

Orlando, FL · B.S. Computer Engineering, Lehigh University, 2018

Projects

2026
Magic Kingdom
Unreal Engine
Embedded real-time
Distributed systems
2026 · Magic Kingdom

Buzz Lightyear's Space Ranger Spin

A ground-up modernization of a classic interactive dark ride that keeps the original story and layout but rebuilds how it plays. Blasters lift free of the vehicle, targets react to every hit, and scoring changes throughout the ride.

Evan Klein in a hard hat and safety vest beside a Zurg target inside Buzz Lightyear's Space Ranger Spin
  • Two Unreal Engine instances on every ride vehicle, one per guest, rendering scores and rank progression in real time
  • Targets that light up, change color and carry dynamic point values, with haptic and audio feedback in each blaster
  • More than 200 networked machines keeping vehicles, targets and scoring in sync
  • Prototyped with Pixar in a virtual pre-visualization of the full attraction, reviewed in VR
Unreal Engine
Embedded real-time
Distributed systems
2026
Disneyland & Disney's Hollywood Studios
Fortnite
Epic Games
Park-to-game integration
2026 · Disneyland & Disney's Hollywood Studios

Millennium Falcon: Smugglers Run x Fortnite

Connects a flight-simulator attraction to Fortnite, so a ride in the park carries over into the game at home.

  • Guests accept a mission in the Disney app, then fly the Falcon to complete it
  • In-ride scores become credits on the Smugglers Gambit island in Fortnite
  • Rewards, including an exclusive outfit, delivered through linked MyDisney and Epic Games accounts
Fortnite
Epic Games
Park-to-game integration
2026
Disney's Hollywood Studios
Animatronics
Control systems
2026 · Disney's Hollywood Studios

Olaf Draws!

A drawing class at The Magic of Disney Animation, hosted by an Olaf animatronic alongside Disney animators.

  • Helped build the programming and control systems behind the Olaf figure
  • Olaf hosts from his own desk on stage, with new dialogue recorded by Josh Gad
  • Guests sketch characters from Mickey to Moana at animator-style workstations
Animatronics
Control systems
2022
Walt Disney World
Interactive systems
Simulation
Observability
2022 · Walt Disney World

Star Wars: Galactic Starcruiser

Lead technical architect on the Guest Experience System behind the two-night immersive Star Wars adventure.

  • Built the simulation, testing and automation tooling used to deliver the interactive system
  • Added observability, monitoring, LiveOps tools, and resiliency to harden it for operation
  • Led the team that sustained it and shipped new interactive features after launch
Interactive systems
Simulation
Observability
2020
shopDisney
AWS Lambda
DynamoDB
Akamai
Angular
2020 · shopDisney

shopDisney MerchPass

A drawing-based system for releasing high-demand, limited-edition merchandise on shopDisney. Instead of racing traffic spikes and bots at drop time, guests enter a drawing per item, and those selected get early access with the item already waiting in their bag.

  • Worked with shopDisney teams to architect, develop and deploy the guest-facing system, and led its development
  • Serverless on AWS (Lambda, DynamoDB, S3) behind Akamai, with an Angular and Node.js front end
  • Launched in July 2020 with the Arendelle Castle release, then used for collections like Minnie Mouse: The Main Attraction
AWS Lambda
DynamoDB
Akamai
Angular

Patents

Speaking & press

Side projects

Get in touch

Email is best: elklein96@gmail.com

© 2026 Evan Klein